The first thing you have to do is figure out which part of the texture you want to hide. Note that I am assuming you know the basics of PMXE and how to use your image editor of choice… like GIMP, Photoshop, etc. The answer was to use texture transparency to make the troublesome parts of the model look invisible. There had to be another solution, a way to remove the mesh at specific points rather than relying on the points on the model.
The mesh for the gown and the shoulders didn’t line up, meaning the neck hole would have gaps in it. When I was making a model with a hospital gown, I ran into a problem. Certain types of clothing make the problem worse. Due to the shape of the mesh in that area, simply removing parts of the mesh that are problematic can result in mesh being cut from the neck hole. How can texture transparency make my model look better? Is there a shortcut to making my model’s clothes fit better/look better? Can I make my model’s skin invisible in places where it looks weird against the clothing? How do I make a part of a model’s texture be invisible? Texture Transparency hides MMD model problem areas…įor me, the shoulders are one of the most difficult areas to get right on a model.