The terrain type of each hex won’t always be completely clear, but that’s not really an actual issue. You can also overlay a hex grid on top of the GM version of the map along with the hidden sites and other notes. In most situations you want to have separate maps for the players and the GM anyway, so you can keep track of where hidden and unknown sites are located without giving it away to the players. As a setting creator, I see even myself getting affected by that and it significantly hampers my work on the world.īut hexes are very useful as tools to keep track of the party’s position as it is moving through the wilderness. I feel it creates too much abstraction in the minds of players that works against them mentally visualizing the setting of the game as an actual world. However, I am not a fan of these maps, at least not as something to put into the hands of the players.
I used one of them to make this map of the Savage Frontier five years back. There are a number of programms out there that allow you to make a hex map out of hex tiles.